UE4 | “Lands of Nedun” is an open world fantasy RPG that strives to provide depth and realism in it’s character and creature behaviors and leveling systems.
My role as a technical artist has ranged from creating assets for weapons and characters as well as environment and landscape creation with Houdini. With Houdini Engine we are able to propagate the world with vegetation procedurally and seamlessly make updates and changes throughout the development process.
This project is very much still in development and some assets shown are temp/from the Unreal Marketplace, and will be updated throughout the course of the project.*
UE4 | I worked together with the team at Moving Pieces to help with level design and concept for their upcoming game “Dodo Peak.”
UNITY | First game project created in Unity/C# during Unity development course from Gamedev.tv.