
Verizon Product Rendering System
Agency 140 / Senior CG Artist & Co-Head of Department - (long-term contract)
Project Summary
Developed Verizon’s in-house product rendering look across packaging and digital campaigns—delivering 12K assets, collaborating with design leads, and creating a vendor-facing QC system to maintain visual standards at scale.
Objectives / Goals
Create a consistent visual identity for 3D-rendered products across packaging, web, and retail
Align internal and external teams around a single rendering style and quality benchmark
Enable scale by defining standards for global vendor use

My Role & Contributions

Built high-resolution (12K) renders for flagship devices used across Verizon packaging and digital campaigns
Partnered with Verizon’s internal design team and creative directors to align rendering style with brand guidelines
Led internal reviews and developed lookdev pipelines to maintain visual consistency across departments
Authored the vendor-facing 3D device rendering QC and standards documentation—used to guide overseas teams in matching Verizon’s in-house rendering standards
Collaborated with vendors to troubleshoot and refine submissions to meet visual expectations
Visual Samples & QC Standards Guide
To ensure consistency across all product renders, I developed a comprehensive QC standards guide detailing lighting setups, camera angles, and rendering specifications. This guide was instrumental in aligning internal teams and external vendors with Verizon’s visual expectations.
Verizon Gizmo Watch - Multiple Angles - Product renders for packaging and web
Frosted/Translucent phone cases - Neutral & Colored - QC render system examples
Key Specifications
Lighting Environment: Custom Maya lighting rig built to match Verizon’s internal photography department’s standardized lighting setup
Scene Units:
Maya set to Centimeters to ensure consistent scale across product linesDevice Orientation:
Product rotation: -37.5°Camera Configuration:
Translate: x: 0, y: 0, z: -111.163
Rotation: x: -4, y: 0, z: 0
Focal Length: 140mm
Packaging vs. Non-Packaging Assets:
Assets used for packaging follow high-resolution spec with enhanced detail
Phone cases and tablets not used for packaging follow a lighter spec using the above defaults
Verizon - Charger & Fast Charger - QC render system examples
Samsung Galaxy Tab S4 - Multiple Angles - Product renders for packaging and web
“This project marked an early step in my transition from pure execution into a more hybrid role—blending hands-on craft with visual leadership.”
Outcome, Impact & Reflection:
Curious how I can bring this kind of system-level thinking to your team?