 
  
Verizon Product Rendering System
Agency 140 / Senior CG Artist & Co-Head of Department - (long-term contract)
Project Summary
Developed Verizon’s in-house product rendering look across packaging and digital campaigns—delivering 12K assets, collaborating with design leads, and creating a vendor-facing QC system to maintain visual standards at scale.
Objectives / Goals
- Create a consistent visual identity for 3D-rendered products across packaging, web, and retail 
- Align internal and external teams around a single rendering style and quality benchmark 
- Enable scale by defining standards for global vendor use 
 
  
My Role & Contributions
 
  
- Built high-resolution (12K) renders for flagship devices used across Verizon packaging and digital campaigns 
- Partnered with Verizon’s internal design team and creative directors to align rendering style with brand guidelines 
- Led internal reviews and developed lookdev pipelines to maintain visual consistency across departments 
- Authored the vendor-facing 3D device rendering QC and standards documentation—used to guide overseas teams in matching Verizon’s in-house rendering standards 
- Collaborated with vendors to troubleshoot and refine submissions to meet visual expectations 
Visual Samples & QC Standards Guide
To ensure consistency across all product renders, I developed a comprehensive QC standards guide detailing lighting setups, camera angles, and rendering specifications. This guide was instrumental in aligning internal teams and external vendors with Verizon’s visual expectations.
Verizon Gizmo Watch - Multiple Angles - Product renders for packaging and web
Frosted/Translucent phone cases - Neutral & Colored - QC render system examples
Key Specifications
- Lighting Environment: Custom Maya lighting rig built to match Verizon’s internal photography department’s standardized lighting setup 
- Scene Units: 
 Maya set to Centimeters to ensure consistent scale across product lines
- Device Orientation: 
 Product rotation: -37.5°
- Camera Configuration: - Translate: x: 0, y: 0, z: -111.163 
- Rotation: x: -4, y: 0, z: 0 
- Focal Length: 140mm 
 
- Packaging vs. Non-Packaging Assets: - Assets used for packaging follow high-resolution spec with enhanced detail 
- Phone cases and tablets not used for packaging follow a lighter spec using the above defaults 
 
Verizon - Charger & Fast Charger - QC render system examples
Samsung Galaxy Tab S4 - Multiple Angles - Product renders for packaging and web
“This project marked an early step in my transition from pure execution into a more hybrid role—blending hands-on craft with visual leadership.”
Outcome, Impact & Reflection:
Curious how I can bring this kind of system-level thinking to your team?

 
     
     
     
     
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
              